

There are no stretch goals, which admirably simplifies the question. It's a straight-up plan: release Firmament for Windows and VR platforms (Oculus and Vive). But, on the third hand, they said that the teaser took just two months to build, and it seemed to include most of the required technical work. On the other hand, the target date is July 2020, which is going to be fast work. The Kickstarter video contains no game footage that I didn't see last March, either in the teaser or their announcement video. So what can we say about this? The first obvious point is that they're starting basically from where they left off a year ago. But that's shipped now, and it's time for the next thing. Then the whole project went into stasis as they worked on the Myst 25th anniversary package. (The teaser isn't publicly available, but you can read my impressions.) They built a five-minute teaser / tutorial chapter, which they showed off at GDC. You may recall, or not, that they announced Firmament a year ago. Your items will be found in that folder.Cyan has just posted the Kickstarter page for their next game. Click on the ‘Local Files’ tab and select ‘Browse Local Files’. If you were an Obduction Kickstarter Backer and you cannot find the Humble Bundle email from August 24th, 2016, please contact Cyan Support at a Backer, to find your downloaded “digital” backer items located on PC/Mac, please go to Obduction in your Steam game library, right click on Obduction and select ‘properties’. That email is the one sent to Backers which included the codes to redeem a Steam or GOG key for Obduction. Please check your Inbox, Junk mail, Spam, and Trash folders under the email address you backed Obduction with and look for an email from Humble Bundle delivered on (or just after) August 24th, 2016.

If you believe you did not receive a digital download code, there’s a good chance you actually have received it but didn’t realize it. We could not have done it without your support.Īll Obduction Backer game codes have been distributed at this time. If you were a supporter of the Obduction Kickstarter, thank you again for helping us make the game.
